import SwiftUI

struct ContentView: View {
    var body: some View {
        TabView {
            HomeView()
                .tabItem {
                    Image(systemName: "house.fill")
                    Text("Home")
                }
            
            GachaView()
                .tabItem {
                    Image(systemName: "gift.fill")
                    Text("Gacha")
                }
            
            TeamView()
                .tabItem {
                    Image(systemName: "person.3.fill")
                    Text("Team")
                }
            
            SettingsView()
                .tabItem {
                    Image(systemName: "gearshape.fill")
                    Text("Settings")
                }
        }
        .accentColor(.blue) // เปลี่ยนสีของ Tab Bar
    }
}

struct HomeView: View {
    var body: some View {
        ZStack {
            Image("background_home") // ใช้ภาพพื้นหลัง
                .resizable()
                .scaledToFill()
                .edgesIgnoringSafeArea(.all)
            
            VStack {
                Text("Welcome to Blue Archive Clone")
                    .font(.title)
                    .fontWeight(.bold)
                    .foregroundColor(.white)
                    .padding()
                
                Spacer()
                
                Button(action: {
                    print("Go to Battle!")
                }) {
                    Text("Battle")
                        .font(.title2)
                        .padding()
                        .frame(maxWidth: .infinity)
                        .background(Color.blue)
                        .foregroundColor(.white)
                        .cornerRadius(10)
                        .padding(.horizontal, 20)
                }
                
                Spacer()
            }
        }
    }
}

// สร้างโครงหน้ากาชา
struct GachaView: View {
    var body: some View {
        Text("Gacha System")
            .font(.title)
    }
}

// สร้างโครงหน้าทีม
struct TeamView: View {
    var body: some View {
        Text("Team Management")
            .font(.title)
    }
}

// สร้างโครงหน้าตั้งค่า
struct SettingsView: View {
    var body: some View {
        Text("Settings")
            .font(.title)
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
import SwiftUI
import SceneKit

struct BattleView: View {
    var scene = SCNScene(named: "BattleScene.scn")!
    
    var body: some View {
        SceneView(
            scene: scene,
            options: [.allowsCameraControl, .autoenablesDefaultLighting]
        )
        .edgesIgnoringSafeArea(.all)
    }
}
let player = SCNNode()
player.geometry = SCNSphere(radius: 0.5) // ใช้ Sphere แทนตัวละครชั่วคราว
player.position = SCNVector3(x: -2, y: 0, z: 0)

let enemy = SCNNode()
enemy.geometry = SCNSphere(radius: 0.5)
enemy.position = SCNVector3(x: 2, y: 0, z: 0)

scene.rootNode.addChildNode(player)
scene.rootNode.addChildNode(enemy)
func attackAction() {
    let attackMove = SCNAction.move(to: SCNVector3(1, 0, 0), duration: 0.5)
    let returnMove = SCNAction.move(to: SCNVector3(-2, 0, 0), duration: 0.5)
    let attackSequence = SCNAction.sequence([attackMove, returnMove])
    
    player.runAction(attackSequence)
}
struct BattleView: View {
    var scene = SCNScene(named: "BattleScene.scn")!
    
    var body: some View {
        ZStack {
            SceneView(
                scene: scene,
                options: [.allowsCameraControl, .autoenablesDefaultLighting]
            )
            .edgesIgnoringSafeArea(.all)
            
            VStack {
                Spacer()
                Button("Attack") {
                    attackAction()
                }
                .padding()
                .background(Color.red)
                .foregroundColor(.white)
                .cornerRadius(10)
            }
        }
    }
}
